Track Two · 7th – 12th Grade
Senior Guild
Greater agency. Harder choices. More complex crafts. The Senior Guild treats older students like the capable people they are — with real stakes, real creativity, and real accountability to their party.
What to Expect
Player-driven narrative, advanced crafting, and the option to step behind the screen as a DM Apprentice. The Guild campaign rewards investment — the more you put in, the richer the story gets.
Make Something Real
Tuesday kicks off the week with crafting. Students build a physical item — a prop, token, or character piece — that will have a role in Friday's session.
Finish & Prepare
Thursday completes the craft. Students leave with something in their hands and a reason to show up Friday ready to use it.
Bring It to the Table
Friday is roleplay day. The craft enters the story — and what students made with their hands becomes part of the world they're playing in.
Groups Come Together
Every Friday, Senior Guild Group A and Group B join at the same table for a shared roleplay session — 2:00 PM to 5:00 PM. All Senior Guild players, one party, one story.
Weekly Schedule
Two groups run simultaneously — same content, same curriculum, different days. Choose the schedule that fits your student.
Both groups meet together every Friday — 2:00 PM to 5:00 PM. Same age group, same time slot, one table.
The DM Apprentice Pathway
Senior Guild participants ages 15+ can apply to learn facilitation alongside their regular track — and eventually run the table themselves.
Apprentice (Year 1)
Learn the fundamentals of TTRPG facilitation — pacing, player management, improvisation, and storytelling. Co-facilitate Friday tables under Michael's direct supervision.
Trainee (Year 2)
Return with real experience. Take on more responsibility at the Friday table and begin developing your own narrative material within the campaign world.
Paid Staff (Year 3)
Strong Trainees are invited back as paid Junior GMs — running their own tables with Michael as the creative director. A real credential for a real skill.
DM Apprentice is by application. Contact us to apply.
Questions
The Maker's Guild
Every session includes hands-on crafting across seven disciplines. By summer's end, each participant has a physical collection of artifacts from their adventure.
Week 4 of July: All campers complete a capstone project — a Bag of Holding or a hand-bound Adventure Journal — complexity scaled to what they've learned all summer.
Ready to Join the Guild?
Space is limited to 6 students per group. Choose your schedule below to enroll, or join the waitlist for updates.