Track Two · 7th – 12th Grade

Senior Guild

Greater agency. Harder choices. More complex crafts. The Senior Guild treats older students like the capable people they are — with real stakes, real creativity, and real accountability to their party.

Grade Range7th – 12th Grade
Group A DaysMon / Wed / Fri
Group B DaysTue / Thu / Fri
Session Time2:00 PM – 5:00 PM
Group SizeUp to 6 per Table

What to Expect

Player-driven narrative, advanced crafting, and the option to step behind the screen as a DM Apprentice. The Guild campaign rewards investment — the more you put in, the richer the story gets.

1

Make Something Real

Tuesday kicks off the week with crafting. Students build a physical item — a prop, token, or character piece — that will have a role in Friday's session.

2

Finish & Prepare

Thursday completes the craft. Students leave with something in their hands and a reason to show up Friday ready to use it.

3

Bring It to the Table

Friday is roleplay day. The craft enters the story — and what students made with their hands becomes part of the world they're playing in.

4

Groups Come Together

Every Friday, Senior Guild Group A and Group B join at the same table for a shared roleplay session — 2:00 PM to 5:00 PM. All Senior Guild players, one party, one story.

Weekly Schedule

Two groups run simultaneously — same content, same curriculum, different days. Choose the schedule that fits your student.

Group A

Monday · Wednesday · Friday

2:00 PM – 5:00 PM

Monday

Craft Session

Students work on a hands-on craft project — a prop, token, or item — that will have a role in Friday's roleplay session.

Wednesday

Craft Session

The project continues and is completed. By the end of Wednesday, every student has something real in their hands — ready for Friday.

Friday

Roleplay + Convergence

Group A and Group B join together for a shared roleplay session — all Senior Guild players at the same table, 2:00 PM to 5:00 PM.

Group B

Tuesday · Thursday · Friday

2:00 PM – 5:00 PM

Tuesday

Craft Session

Students work on a hands-on craft project — a prop, token, or item — that will have a role in Friday's roleplay session.

Thursday

Craft Session

The project continues and is completed. By the end of Thursday, every student has something real in their hands — ready for Friday.

Friday

Roleplay + Convergence

Group A and Group B join together for a shared roleplay session — all Senior Guild players at the same table, 2:00 PM to 5:00 PM.

Both groups meet together every Friday — 2:00 PM to 5:00 PM. Same age group, same time slot, one table.

The DM Apprentice Pathway

Senior Guild participants ages 15+ can apply to learn facilitation alongside their regular track — and eventually run the table themselves.

1

Apprentice (Year 1)

Learn the fundamentals of TTRPG facilitation — pacing, player management, improvisation, and storytelling. Co-facilitate Friday tables under Michael's direct supervision.

2

Trainee (Year 2)

Return with real experience. Take on more responsibility at the Friday table and begin developing your own narrative material within the campaign world.

3

Paid Staff (Year 3)

Strong Trainees are invited back as paid Junior GMs — running their own tables with Michael as the creative director. A real credential for a real skill.

DM Apprentice is by application. Contact us to apply.

Questions

Does my student need prior D&D experience?
Some familiarity with TTRPGs is helpful but not required. The Senior Guild moves faster than the Young Adventurers track, but the GM still provides onboarding for new players. If your student has played any tabletop game before, they'll be fine.
How is this different from the Young Adventurers track?
The Senior Guild runs with significantly more player agency — the GM challenges rather than guides, narrative stakes are higher, and crafting projects are more complex. It's designed for older students who are ready to lead, not just follow.
How do I apply for the DM Apprentice track?
Contact us directly. DM Apprentice is by application for participants ages 15 and up. We'll have a brief conversation to make sure it's the right fit before confirming placement.
What if my student misses a session?
Missing a session doesn't end the journey. We provide brief catch-up notes and the character arc continues. Crafting projects carry forward to the next available session.
What are the specific June and July dates?
Dates are being finalized as we confirm the venue. Join the waitlist to be first to receive enrollment details and lock in your spot.

The Maker's Guild

Every session includes hands-on crafting across seven disciplines. By summer's end, each participant has a physical collection of artifacts from their adventure.

🔮UV Resin CastingRunes & tokens
🧵LeatherworkingPouches & bracers
⛓️ChainmailRings & armor pieces
💎Jewelry MakingPendants & rings
🪵WoodworkingDice boxes & tools
🗺️Map MakingCampaign cartography
📖BookbindingJournals & field notes

Week 4 of July: All campers complete a capstone project — a Bag of Holding or a hand-bound Adventure Journal — complexity scaled to what they've learned all summer.

Ready to Join the Guild?

Space is limited to 6 students per group. Choose your schedule below to enroll, or join the waitlist for updates.