Track Four · Ages 15+ · By Application

DM Apprentice

More than learning to run a game — learning to read the people at the table. Apprentices work alongside their own age group, study the players they'll be facilitating, and run Friday sessions for those same peers under Michael's direct supervision.

Age Minimum15 Years Old
Craft + Study DaysWed / Thu
Live FacilitationFridays
Run Sessions ForTheir Own Age Group
EnrollmentBy Application

How It Works

DM Apprentice runs alongside the Senior Guild or Evening Council. Apprentices spend Wednesday and Thursday learning the craft and studying the players they'll serve — then step behind the screen Friday to run sessions for their own age group.

1

Work Alongside Your Peers

Apprentices participate in their regular track — Senior Guild or Evening Council — alongside the students they'll eventually be facilitating. This isn't observation from a distance. They're in it with them.

2

Learn the Craft Days

Wednesday and Thursday are dedicated study and craft sessions — working with the same materials as their group, learning what makes each discipline work, and building the knowledge needed to guide others through it.

3

Study the Players

A major part of Wednesday and Thursday is learning the people at the table — their personalities, how they interact, what excites them, and where they need support. A good DM doesn't just run the game. They serve the players.

4

Run Friday for Their Age Group

Every Friday, Apprentices facilitate the convergence session for their own age group — under Michael's direct supervision. Real players they know, real stakes, and a safety net always in place.

Learning the Players, Not Just the Game

The most important thing a DM learns isn't mechanics — it's people. Apprentices spend significant time developing the ability to read and respond to the players they're facilitating.

Personality Awareness

Who Is at This Table?

Every player comes in with a different personality, communication style, and way of engaging with the story. Apprentices learn to recognize those differences and adapt — not treat every player the same way.

Group Dynamics

How Do They Interact?

A group isn't just a collection of individuals — it has its own dynamic. Apprentices observe how players relate to each other, where friction forms, and where natural leadership emerges, then use that to shape the session.

Player Interests

What Do They Care About?

A great DM knows what makes each player lean in. Apprentices actively learn the interests, motivations, and story hooks of the players they'll be running — so Friday's session feels personal, not generic.

In-the-Moment Reading

What's Happening Right Now?

Apprentices practice reading the room in real time — noticing when energy drops, when a player is disengaged, when the group needs a shift — and responding before things fall apart. This is the hardest skill. It's also the most valuable one.

Weekly Schedule

Wednesday and Thursday are where the real preparation happens — craft work, player study, and facilitation practice — all feeding into Friday's live session.

Wednesday · Craft + Player Study

Work the Craft. Know the Players.

Apprentices work through the same craft discipline as their group — learning it deeply enough to guide others through it. Alongside that, Wednesday includes structured observation and discussion: who are the players at this table, what are their personalities, and how do they interact with each other?

Thursday · Craft + Facilitation Prep

Finish the Craft. Prepare the Session.

The craft project is completed — giving Apprentices firsthand knowledge of the process from start to finish. Thursday also covers session planning: using what they've learned about their players to shape Friday's narrative, choose the right challenges, and anticipate where the group will need support.

Friday · Live Facilitation

Run the Session for Their Age Group.

Apprentices facilitate Friday's convergence session for their own age group — the same peers they've been working alongside and studying all week. Michael is always present, always available, and always the safety net. But the table belongs to the Apprentice.

The Three-Year Arc

DM Apprentice isn't a one-summer program. It's a multi-year development pathway with real career value at the end.

Year One

Apprentice

Learn the fundamentals. Co-facilitate under direct supervision. Build your facilitation toolkit across June and July with structured instruction and live practice every Friday.

Year Two

Trainee

Return with real experience. Take on greater responsibility at the Friday table, begin developing your own narrative material, and mentor first-year Apprentices.

Year Three

Paid Junior GM

Strong Trainees are invited back as paid staff — running their own tables with Michael as creative director. A real credential. A real paycheck. A real skill that travels.

Questions

Do I need to have played D&D before applying?
Yes — some prior TTRPG experience is expected for DM Apprentice. You don't need to be an expert, but you should have played enough sessions to understand how the game flows from a player's perspective. If you're new to TTRPGs, we'd recommend starting as a Senior Guild participant first.
How do I apply?
Submit the application form below. We'll have a brief conversation to understand your background and make sure the track is the right fit. Placement is confirmed before enrollment opens.
Does DM Apprentice replace my regular track or run alongside it?
It runs alongside. Apprentices participate in their regular track — Senior Guild or Evening Council — as a player alongside their peers. Wednesday and Thursday add dedicated craft study and player observation sessions. Friday, they step behind the screen to facilitate for that same age group. It's a fuller commitment, and a significantly richer experience.
Is there additional cost for the DM Apprentice track?
DM Apprentice pricing details are confirmed at application. Submit the form below to start the conversation.
What are the specific June and July dates?
Dates are being finalized as we confirm the venue. Apply early to secure your place — Apprentice spots are the most limited of any track.

The Maker's Guild

Apprentices work through every craft discipline alongside their group — learning each one deeply enough to guide others through it. By summer's end, an Apprentice has both a facilitation toolkit and a complete collection of artifacts they made themselves.

🔮UV Resin CastingRunes & tokens
🧵LeatherworkingPouches & bracers
⛓️ChainmailRings & armor pieces
💎Jewelry MakingPendants & rings
🪵WoodworkingDice boxes & tools
🗺️Map MakingCampaign cartography
📖BookbindingJournals & field notes

Week 4 of July: Apprentices co-lead the capstone project for their age group — a Bag of Holding or a hand-bound Adventure Journal — complexity scaled to what they've learned all summer.

Ready to Step Behind the Screen?

DM Apprentice spots are limited and filled by application. The form below starts the conversation — Michael reviews every application personally.