Senior Guild (9th–12th Grade) — Creative Journeys Summer Camp 2026
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9th – 12th Grade · Creative Journeys Summer 2026

Senior Guild

Deeper story, harder choices, more complex crafts. The Guild Campaign treats older students like the capable people they are.

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The Basics

What, when, and where

Who it's for
9th through 12th grade
Session time
2:00 PM – 5:00 PM
3 hours per session
Days available
Mon/Wed or Tue/Thu
Both groups meet Fridays
When
June + July 2026
Exact dates confirmed on registration
Group size
6 to 10 students
Small enough for real relationships
Where
Tyler area venue
Location shared with registered families

Inside a Session

Three hours that don't feel like three hours

The Guild Campaign runs longer narrative arcs with more complexity, more player agency, and craft projects that match the ambition of the story.

1
First 20 min
The Gathering
The campaign continues. Players review what happened, set goals, and step back into the world.
2
60–90 min
The Campaign
Layered story, real consequences, and collaborative decision-making. Mr. Vogt raises the stakes without taking away player control.
3
45–60 min
The Craft
More complex projects with room for individual expression. Students leave with something they are genuinely proud of.
4
Last 15 min
The Debrief
What decisions did you make? What would you do differently? Story connects to real leadership and life skills.

Making Something Real

Seven crafts across June and July

Senior Guild craft projects are the same disciplines as the younger track but executed with more independence and complexity. Your student helps choose which to work on through a brief survey sent after registration.

🪵
Woodworking
Carved tokens, game pieces, and small sculptural builds.
🧵
Leatherworking
Pouches, bracers, and custom journal covers with tooled detail.
🗺️
Map Making
Hand-drawn, aged, and annotated maps of the campaign world.
💍
Jewelry Making
Wire-wrapped talismans and wearable pieces tied to character lore.
⛓️
Chainmail
The ancient art of ring weaving. Built across sessions — meditative and real.
🔮
Resin Casting
Custom dice, runes, and gems. Multi-step precision with a magical result.
📖
Bookbinding
Handmade journals and campaign logs that carry the whole summer's story.

Materials are billed at cost with no markup. Families receive an estimate for each craft before the session runs.

For Older Teens and Adults

Want to learn how to run the game?

The GM Training track runs alongside Senior Guild and is open to older teens and adults who want to learn tabletop facilitation from the ground up.

GM Training Track

Learn to run the table. Then run one.

GM Trainees pay the same camp rate as all other participants. Craft days are spent learning alongside the senior track. Mid-week sessions are dedicated GM instruction with Mr. Vogt — encounter design, reading the room, facilitation technique. On Fridays, trainees run their own table under supervision. Top trainees from Year 1 may be invited back as paid Junior Co-GMs in 2027.

Who it's for
Older teens and adults who want to facilitate
Cost
Same pricing as all other tracks
What you earn
Exclusive in-game item + Creative Journeys t-shirt
Year 2 pathway
Paid Junior Co-GM for strong Year 1 trainees
Friday role
Run your own table under Head GM supervision

Pricing

Pick what fits your summer

Good — Per Week
$200
3 sessions
Best — Both Months
$1,000
24 sessions
Dice box + engraved tankard
Save $200 vs. two monthly

Early bird: $550/month for sign-ups before [DATE]. Craft materials billed separately at cost.

Common Questions

What students and parents ask first

Does my student need any roleplay experience?+
None required. Mr. Vogt runs sessions with complete newcomers and experienced players in the same group. New players are oriented from the start and integrated into the story naturally. The only thing needed is a willingness to show up and try.
How is this different from the younger track?+
The Senior Guild runs longer, more complex narrative arcs with higher stakes, more nuanced character decisions, and craft projects that allow for greater independence and individual expression. The debrief conversations go deeper — connecting story choices to real-world leadership, conflict, and problem-solving. This track treats students as the capable young adults they are.
My student is very introverted. Will they be comfortable?+
Roleplay tends to work well for introverts because the character creates a layer of distance from the social pressure of being yourself in a group. Many students who struggle in loud, unstructured social settings find this format more manageable. Sessions are structured, the group is small (6 to 10 students), and Mr. Vogt is attentive to comfort levels and pacing.
What do the craft materials cost?+
Materials are billed at cost with no markup. You will receive an estimate before each session. Simpler crafts like map making and bookbinding run lower. More involved crafts like chainmail and resin casting run higher. Families can ask about any specific session's costs in advance.
What happens on Fridays?+
Friday is convergence day. The Mon/Wed group and the Tue/Thu group come together for a combined session where that week's craft artifacts enter the story. If your student is in the GM Training track, Friday is when they run their own table under supervision.
Can my student do both June and July?+
Yes, and the story is built for it. The campaign continues across both months with growing complexity and stakes. Students who complete both series will have a genuinely developed character, a full set of crafted artifacts, and a story worth telling. The Both Months package at $1,000 covers everything plus two bonus items.
How does the GM Training track work exactly?+
GM Trainees pay the same rate as all other campers. Craft days are spent learning alongside the senior track. Mid-week sessions focus on GM instruction with Mr. Vogt — encounter design, pacing, reading a group, and handling the unexpected. On Fridays, trainees run their own table under supervision. Trainees earn an exclusive in-game item and a Creative Journeys t-shirt. Strong Year 1 trainees may be invited back as paid Junior Co-GMs in 2027.

Ready to join the Guild?

Join the waitlist now. Spots are limited to 10 students per session and registration opens soon.

Join the Waitlist

Questions? Contact us here.  |  See all tracks.