GM Training Track · Creative Journeys Summer 2026
Dungeon Master Apprentice
You have always been the one who wants to run the game, not just play it. This is where you learn how — and by the end of summer, you will have done it for real.
Join the WaitlistWho This Is For
This track is not for everyone. It might be for you.
The GM Training track is open to older teens and adults who want to learn tabletop facilitation from the ground up. You are not here to play a character — you are here to learn how to hold a room, build an encounter, read a table, and hand an adventure to someone else. You pay the same rate as all other campers. What you get back is different.
The Basics
What, when, and where
How the Week Works
Three kinds of days. Each one builds the next.
GM Trainees do not have a single daily time slot the way other tracks do. Your week has three distinct modes — and each one is necessary.
You learn the craft alongside the Senior Guild or Adult track. This is not optional. You cannot teach or integrate something you have not made yourself. By the time players bring their artifacts to the table, you will know exactly how they were built and what they mean.
Must know the material to teach itYou complete your craft piece alongside the adult track, then spend the final 60 to 90 minutes in a dedicated facilitation study session with the Head GM. Each week covers a different core skill — encounter design, reading the room, handling pressure, closing a narrative arc.
60 to 90 min instruction blockBoth session groups combine on Fridays. You run a participant table under Head GM observation. After every session you debrief with Mr. Vogt. This is where the training becomes real.
Supervised facilitation every weekWhat You Will Learn
Four weeks. Four core skills.
Each Wednesday/Thursday instruction block builds on the last. By Week 4 you are not practicing facilitation — you are doing it.
- What is a GM's actual job? Facilitator, not storyteller. Guide, not controller.
- The three questions every good GM asks before every session: Who is in the room? What do they need today? What is the one thing I want them to leave with?
- Reading the room — recognizing when someone is lost, disengaged, overwhelmed, or ready to lead.
- The "yes, and" principle in roleplay facilitation.
- How to design an encounter around a physical object the players made.
- The sigil reveal framework — how to make a player's creative choice feel narratively significant.
- Pacing: the rhythm of tension and release across a 3-hour session.
- Managing different energy types — the player who goes quiet, the player who takes over.
- What to do when a player goes off-script in a way that derails the session.
- How to redirect without dismissing — keeping player agency while maintaining narrative structure.
- Managing conflict between players at the table, both in-character and out-of-character.
- The debrief — how to close a session in a way that connects story to real skill.
- What it means to close a narrative arc — not just end a session.
- The closing monologue: how to write and deliver the final words of a campaign.
- The post-session self-debrief — how to evaluate yourself after every table you run.
- The pathway forward: Year 2 as Junior Co-GM. What that actually looks like.
What You Earn
This track has its own artifacts.
GM Trainees receive two exclusive items that participant tracks do not. They are earned, not handed out.
The Long Game
Where this goes after summer.
The GM Training track is designed as a multi-year development path. Summer is Year 1. The track does not end when camp does.
Pricing
Same rate as every other track.
The training, certification, and shirt are included. You are not paying extra to learn — you are investing the same amount as every other camper and getting a different return.
Early bird: $550/month for sign-ups before [DATE]. Craft materials billed separately at cost.
Common Questions
What people ask before they sign up
Ready to run the table?
Join the waitlist now. GM Training seats are limited and fill separately from participant tracks.
Join the WaitlistQuestions? Contact us here. | See all tracks.